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(Forking legacy clothing to a separate page.)
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= Legacy Clothing (Prior to alpha .386)=
 
= Legacy Clothing (Prior to alpha .386)=
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* For a list of clothing items in the game prior to alpha .386, see [[Legacy Clothing]].
 
==Head==
 
==Head==
 
*[[Basic Wool Hat]]
 
*[[Basic Wool Hat]]

Revision as of 01:41, 26 December 2016

Clothing is what the player wears on their body, and is the most common protection against the weather. Mechanically, this translates into how fast the Cold meter decreases. Properly maintained clothing will keep the player warm in most environments, at the cost of carrying the clothing, and thus, having less weight to carry other items.

Begining in alpha 0.386 - "Resolute Outfitter", the player can layer clothing, equipping up to 2 of some clothing types at a time.

Each clothing item has 5 possible variants, depending on its condition. These levels are "New", "Decent", "Worn" ,"Ragged", and "Ruined". Clothing can be repaired with a Sewing Kit, usually requiring varying amounts of Cloth or Leather.

Some clothing items cannot be found as loot, and must be crafted at a Workbench.

Beginning in alpha .386 - "Resolute Outfitter", the entire clothing system was upgraded. Existing clothing items were re-named, re-tuned, and given additional statistics. Game mechanics were also altered to allow clothing to become wet and eventually freeze.

User Interface

ClothingUI

New Clothing User Interface Introduced in Alpha .386

Alpha 386 introduced a new user interface for clothing, which allows you to layer multiple items on the same portion of your body.


Elements contained in the new interface:

  • A paper doll showing your current outfit. This helps to visualize which regions of your body are exposed to frostbite risk.
  • What you are currently wearing, and which slots are still empty.
  • Current air temperature.
  • Current windchill.
  • The warmth bonus provided by your clothing.
  • The windchill bonus provided by your clothing.
  • The current "Feels Like" temperature, based on current environmental conditions and your clothing.
  • The level of protection your currently equipped clothing provides.
  • The impact your current clothing has on your maximum stamina.

Current Clothing (alpha .386 - Present)

Torso

Base Layer

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Cowichan Sweater 1.00 + 2.5 + 2.0 50% 5% 3%
Dress Shirt 0.25 + 0.5 + 1.0 0 0 0
Fisherman's Sweater 0.5 + 2.0 + 1.5 40 3 2
Hoodie 0.25 + 0.5 + 0.5 10 0 1
Plaid Shirt 0.25 + 0.5 + 0.5 10 0 1
Sweatshirt 0.25 + 0.5 + 1.0 10 0 1
Thick Wool Sweater 0.5 + 1.5 + 1.0 30 2 2
Thin Wool Sweater .25 + 1.0 + 0.5 20 0 1
T-Shirt 0.25 + 0.5 0 0 0 0
Wool Shirt 0.50 + 1.0 + 0.5 20% 0% 1%

Outerwear

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Bearskin Coat
Down Vest 0.50 +1.0 +1.0 10% 0% 1%
Expedition Parka 2.00 + 4.0 + 4.0 50% 7% 6%
Light Shell 1.00 + 1.0 + 2.0 30% 2% 3%
Mackinaw Jacket 1.5 + 2.5 + 2.0 40 4 3
Mariner's Pea Coat 2.50 + 3.0 + 3.0 35% 8% 7%
Military Coat 2.00 + 3.0 + 2.0 40% 5% 8%
Old Fashioned Parka 2.50 + 3.0 + 3.0 20% 10% 5%
Simple Parka 1.5 + 2.0 + 2.0 30 5 3
Ski Jacket 1.0 + 2.0 + 2.0 20 2 1
Sport Vest 0.50 + 0.5 + 0.5 5% 0% 0%
Urban Parka 2.00 + 2.5 + 2.0 10% 3% 2%
Windbreaker 0.5 + 0.5 + 2.5 10 0 1
Wolfskin Coat 4.0 + 3.0 + 2.0 60 15 10

Legs

Base Layer

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Thermal Underwear 0.25 + 1.0 + 0.0 20% 0% 0%
Wool Longjohns 0.5 + 2.0 0 35 0 1

Outerwear

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Cargo Pants 1.00 + 1.5 + 0.5 0% 1% 3%
Combat Pants
Deerskin Pants
Jeans 0.75 + 1.0 0 0 1 2
Snow Pants 1.5 + 2.5 + 2.0 25 5 3
Work Pants 1 + 1.5 + 1.0 0 2 5

Head

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Balaclava 0.5 + 2.0 + 1.5 30 0 1
Baseball Cap 0.25 + 0.5 + 0.0 0% 0% 0%
Cotton Scarf 0.25 + 0.5 + 0.0 5% 0% 0%
Cotton Toque 0.25 + 1.0 + 0.5 10% 0% 0%
Fleece Cowl 0.50 + 1.5 + 1.0 20% 0% 1%
Long Wool Scarf 0.50 + 1.5 + 1.0 30% 2% 1%
Wool Scarf 0.25 + 1.0 + 0.5 20% 0% 1%
Wool Toque 0.5 + 2.0 + 1.0 30 0 1

Hands

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Driving Gloves 0.25 + 0.5 + 0.5 0 0 1
Fleece Mittens 0.50 + 0.5 + 0.5 5% 0% 1%
Gauntlets 2.00 + 2.0 + 2.0 40% 3% 3%
Ski Gloves 1.00 + 1.0 + 1.0 30% 1% 2%
Wool Mittens 0.50 + 1.0 + 0.5 20% 0% 1%
Work Gloves 0.50 + 1.0 + 0.5 0% 2% 2%

Feet

Socks

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Climbing Socks 0.25 + 1.0 + 0.5 25 0 0
Sports Socks 0.1 + 0.2 0 0 0 0
Wool Socks 0.25 + 0.5 0 20 0 0

Shoes

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Combat Boots 2.00 + 1.5 + 1.0 20% 7% 5%
Deerskin Boots
Insulated Boots 2.0 + 3.0 + 2.0 50 12 4
Leather Shoes 0.50 + 1.0 + 0.5 10% 4% 1%
Mukluks 2.0 + 2.5 + 2.0 40 3 5
Running Shoes 0.50 + 1.0 + 0.5 0% 1% 1%
Ski Boots 3.0 + 3.0 + 4.0 30 20 7
Trail Boots 1.50 + 1.5 + 1.0 30% 5% 4%
Work Boots 2.50 + 2.0 + 1.0 5% 10% 3%

Accessories

Name Weight (KG) Warmth Bonus (C) Windproof Bonus (C) Waterproof (%) Mobility (%) Protection (%)
Wool Ear Wrap 0.25 + 1.0 + 0.5 20 0 1

Legacy Clothing (Prior to alpha .386)

  • For a list of clothing items in the game prior to alpha .386, see Legacy Clothing.

Head

Neck

Torso

Inner

Outer

Hands

Legs

Inner

Outer

Feet

Inner

Outer