Clothing is what the player wears on their body, and is the most common protection against the weather. Mechanically, this translates into how fast the Cold meter decreases. Properly maintained clothing will keep the player warm in most environments, at the cost of carrying the clothing, and thus, having less weight to carry other items.
You can layer multiple clothing items on some parts of your body.
Each clothing item has 5 possible variants, depending on its condition. These levels are "New", "Decent", "Worn" ,"Ragged", and "Ruined". Clothing can be repaired with a Sewing Kit, usually requiring varying amounts of Cloth or Leather. Warmth and Windproof bonuses decrease linearly as condition decreases. Weight, Waterproofing, Mobility, and Protection are not affected by clothing condition.
Some clothing items cannot be found as loot, and must be crafted at a Workbench.
Clothing can become wet, and will freeze once wetness reaches 100 % if ambient temperatures are below freezing.
This article only addresses clothing which exists in-game beginning in alpha 0.386. For a list of clothing prior to alpha .386, see Legacy Clothing.