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= Regions= |
= Regions= |
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+ | === Primary Regions=== |
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− | '''Regions contained in The Long Dark:''' |
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*[[Coastal Highway]] |
*[[Coastal Highway]] |
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*[[Desolation Point]] |
*[[Desolation Point]] |
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*[[Forlorn Muskeg]] |
*[[Forlorn Muskeg]] |
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+ | |||
+ | === Transition Regions === |
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+ | *[[Winding River]] |
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+ | *[[Ravine]] |
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+ | *[[A Cave]] |
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+ | *[[Cinder Hills Coal Mine]] |
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+ | *[[Crumbling Highway]] |
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= Locations = |
= Locations = |
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− | '''Locations contained in The Long Dark:''' |
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*[[:Category:Locations]] |
*[[:Category:Locations]] |
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− | == Special Locations== |
+ | === Special Locations=== |
*[[The Safe House]] |
*[[The Safe House]] |
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*[[Bunker]] |
*[[Bunker]] |
Latest revision as of 19:20, 7 August 2017
Regions & Locations
- The long dark takes place in a vast and open world, spanning many different environments.
- The game is broadly divided into different regions.
- A region can be thought of as a map, comprising a vast open area which the player must explore in their struggle to survive.
- Each region has it's own weather patterns, and weather can vary wildly between regions at any given time. For example, a blizzard may be raging in one region while a neighboring region has clear skies.
- Locations are the specific landmarks found within each region.
- Locations are indoor and outdoor points of interest, such as a cabin the player can enter, or a peaceful lake you may camp beside.
- Each region typically contains multiple locations
- Some locations are dynamically generated when you begin a new game. Where you previously found a well stocked cabin, your next play-through may only contain a destroyed shell of a building, or nothing at all.