The Long Dark Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Long Dark Wiki
No edit summary
Awebgeek (talk | contribs)
No edit summary
 
Line 13: Line 13:
   
 
= Regions=
 
= Regions=
  +
=== Primary Regions===
'''Regions contained in The Long Dark:'''
 
*[[Mystery Lake]]
 
*[[Timberwolf Mountain]]
 
 
*[[Coastal Highway]]
 
*[[Coastal Highway]]
 
*[[Desolation Point]]
 
*[[Desolation Point]]
*[[Pleasant Valley]]
 
 
*[[Forlorn Muskeg]]
 
*[[Forlorn Muskeg]]
 
*[[Mystery Lake]]
 
*[[Pleasant Valley]]
 
*[[Timberwolf Mountain]]
  +
  +
=== Transition Regions ===
  +
*[[Winding River]]
  +
*[[Ravine]]
  +
*[[A Cave]]
  +
*[[Cinder Hills Coal Mine]]
  +
*[[Crumbling Highway]]
   
 
= Locations =
 
= Locations =
 
=== Standard Locations===
'''Locations contained in The Long Dark:'''
 
== Standard Locations==
 
 
*[[:Category:Locations]]
 
*[[:Category:Locations]]
== Special Locations==
+
=== Special Locations===
 
*[[The Safe House]]
 
*[[The Safe House]]
 
*[[Bunker]]
 
*[[Bunker]]

Latest revision as of 19:20, 7 August 2017

Regions & Locations

  • The long dark takes place in a vast and open world, spanning many different environments.
  • The game is broadly divided into different regions.
    • A region can be thought of as a map, comprising a vast open area which the player must explore in their struggle to survive.
    • Each region has it's own weather patterns, and weather can vary wildly between regions at any given time. For example, a blizzard may be raging in one region while a neighboring region has clear skies.
  • Locations are the specific landmarks found within each region.
    • Locations are indoor and outdoor points of interest, such as a cabin the player can enter, or a peaceful lake you may camp beside.
    • Each region typically contains multiple locations
    • Some locations are dynamically generated when you begin a new game. Where you previously found a well stocked cabin, your next play-through may only contain a destroyed shell of a building, or nothing at all.

Regions

Primary Regions

Transition Regions

Locations

Standard Locations

Special Locations