The Long Dark Wiki

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The Long Dark Wiki
(Created page with "250px|left The Safe House provides significant gameplay value to the player and sometimes acts as a "gate" for content progress -- in other words, even...")
 
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{{Location infobox
[[File:Safehouse.jpg|250px|left]]
 
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''' A Safe House''' is any of the many indoor spaces that a players uses as a temporary, or sometimes semi-permanent, base of operations. These locations are suitable for spending multiple days and nights and advancing the player's situation. Safe houses provide significant game-play value not limited to storing items found in-world, crafting, preparing crafting materials, cooking, sleeping and general shelter.
   
 
There will be a constant pull on the player to establish and eventually return to a safe house, or to establish another one. The tension between wanting to remain in the relative safety of a safe House vs. needing to head out into the world to find supplies and complete objectives will drive a lot of self-directed sandbox game-play.
The Safe House provides significant gameplay value to the player and sometimes acts as a "gate" for content progress -- in other words, events that advance the story or change the world state may only occur when the player returns to the Safe House.
 
   
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Players can choose from a variety of locations to establish a safe house. Due to the procedural generation of the areas, some locations may be unavailable when playing the same map in a different playthrough. Some structures are persistent throughout any map, and might make for a better location for a safe house.
As such, there will be a constant pull on the player to return to the Safe House, and the tension between wanting to remain in the relative safety of the Safe House vs. needing to head out into the world to find supplies and complete objectives will drive a lot of self-directed sandbox gameplay.
 
   
==Location Features==
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==Key Location Features==
====Shelter from the elements.====
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===Shelter from the elements===
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* Weather in the Long Dark, and the [[Cold]] meter associated with it, is a constant threat to the player. Indoor locations, in general, have a higher air temperature than outdoor locations, and are not affected by windchill, and allow the player to recover from the effects of cold weather.
Safe Houses offer protection from weather and cold, and wood stoves can be used to provide heat, cook food, etc.<br />
 
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====Gear and supply storage====
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===Gear and supply storage===
This includes excess gear (clothing, tools, repair components, weapons, etc.), food and water, fuel, first aid equipment, etc. Store "stuff" that you find in the world that you think might be useful but don't necessarily want to carry around with you wherever you go, and resupply on food, water, ammunition, etc.<br />
 
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* Storage containers, once searched, can be used to store excess food, firewood, or any other inventory item. This allows the player a safe place to store items for later use, thus avoiding[[Sprained ankle|overburden.]]
====Workbench.====
 
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A good place to do some crafting or item repair beyond simple maintenance.
 
====Bed.====
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===Workbench===
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* Some shelters suitable as safe houses have a workbench. Workbenches can be used to craft essential items.
You'll get very tired exploring the world and will sometimes need to rest. "Using" the bed will bring up an analog watch interface you can set to advance time. Resting will reduce your Fatigue, and will advance certain health-related conditions (healing, or the progress of illness), and is also a useful way to advance time.<br />
 
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====Bookshelf.====
 
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==='''Curing'''===
You might find some useful books in the world on topics you'd like to learn more about. Find them and dedicate time to reading them, and you can increase your Knowledge about certain things in the world.
 
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* Indoor locations are needed to cure hides, guts, and saplings, turning them into their usable forms for [[Crafting|crafting]]. Curing items takes time, so a Safe House, preferably one with a Work Bench, is a great place to leave these items for the time needed to cure.
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===Bed===
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* [[Fatigue]] is a constant concern for the player, as emptying the fatigue bar will render the character unable to sprint, cause slower base movement, reduce carry capacity, and, in the latter stages, affect the player's vision. A bed will allow the player to sleep without the dangers of sleeping outside, such as getting caught in a blizzard or attacked by a predator. Beds also reduce a player's reliance on the [[Bedroll]], thus extending its life.
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===Fire Container===
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* Some shelters feature stoves, fireplaces, or fire barrels which can be used to create contained fires. Fire Containers are windproof, and many are indoors. While outdoor fire containers provide early-game players an easier-to-start fire and reduce reliance on accelerants, ''indoor'' Fire Containers allow the player to [[Cooking|cook]] and [[Potable Water|melt snow]] in a safe and warm environment.

Latest revision as of 20:16, 18 July 2018

The Safe House
Safehouse.jpg

A Safe House is any of the many indoor spaces that a players uses as a temporary, or sometimes semi-permanent, base of operations. These locations are suitable for spending multiple days and nights and advancing the player's situation. Safe houses provide significant game-play value not limited to storing items found in-world, crafting, preparing crafting materials, cooking, sleeping and general shelter.

There will be a constant pull on the player to establish and eventually return to a safe house, or to establish another one. The tension between wanting to remain in the relative safety of a safe House vs. needing to head out into the world to find supplies and complete objectives will drive a lot of self-directed sandbox game-play.

Players can choose from a variety of locations to establish a safe house. Due to the procedural generation of the areas, some locations may be unavailable when playing the same map in a different playthrough. Some structures are persistent throughout any map, and might make for a better location for a safe house.

Key Location Features

Shelter from the elements

  • Weather in the Long Dark, and the Cold meter associated with it, is a constant threat to the player. Indoor locations, in general, have a higher air temperature than outdoor locations, and are not affected by windchill, and allow the player to recover from the effects of cold weather.

Gear and supply storage

  • Storage containers, once searched, can be used to store excess food, firewood, or any other inventory item. This allows the player a safe place to store items for later use, thus avoidingoverburden.

Workbench

  • Some shelters suitable as safe houses have a workbench. Workbenches can be used to craft essential items.

Curing

  • Indoor locations are needed to cure hides, guts, and saplings, turning them into their usable forms for crafting. Curing items takes time, so a Safe House, preferably one with a Work Bench, is a great place to leave these items for the time needed to cure.

Bed

  • Fatigue is a constant concern for the player, as emptying the fatigue bar will render the character unable to sprint, cause slower base movement, reduce carry capacity, and, in the latter stages, affect the player's vision. A bed will allow the player to sleep without the dangers of sleeping outside, such as getting caught in a blizzard or attacked by a predator. Beds also reduce a player's reliance on the Bedroll, thus extending its life.

Fire Container

  • Some shelters feature stoves, fireplaces, or fire barrels which can be used to create contained fires. Fire Containers are windproof, and many are indoors. While outdoor fire containers provide early-game players an easier-to-start fire and reduce reliance on accelerants, indoor Fire Containers allow the player to cook and melt snow in a safe and warm environment.